What is Wintin 95?

Wintin 95 is a 'mud client': that is to say it is a program especially designed for playing text-based multi-user dungeons. It is a fully graphical multi-windowed program which will run under Windows 95 or Windows NT.

There are several reasons for using Wintin 95 to mud. First of all, it's a good Telnet program. It has a large scrollback buffer (approximately 2000 lines). If you scroll back, Wintin 95 doesn't jump back to the current insertion point every time some new text arrives. Also you can split a window so that you can scroll back through the history while watching any new stuff that arrives. These are all features that I've wanted in *any* telnet program and never really found, which is why I started on Wintin 95 in the first place. Wintin 95 is also pretty fast compared to most Windows-based Telnets, and it has some special features in it designed to handle heavy scroll.

The other feature that makes Wintin 95 is that it includes a complete port of Tintin++. It has a powerful 'alias' facility, which lets you set up an unlimited number of shortcut commands for the things you find yourself doing a lot. It has an 'action' facility which you can use to automate things. For example you can set up actions to eat whenever you are hungry, fill a barrel every time you pass a fountain and so on. And you can roll your own colouring if you are using a mud that doesn't do colouring itself. Finally you can create special windows for different things: for example you can arrange that any text that is spoken to you by another character is captured in its own window where you will see it quite distinctly without it being swamped in scroll. And each window has 2000 lines of scrollback history, so you will keep things that people say to you for a long time...

Is Wintin 95 only good for hack-and-slash style muds? Well, it's true that it comes from a hack-and-slash background, and a lot of the commands are particularly useful in a fighting and spellcasting environment. But the general features described above should be useful in any mudding environment - and possibly in other contexts as well. Make your own mind up - and if there are particular features that would make it more useful on a particular kind of mud, let me know.

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